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Maths - Rotation Theory

There are two types of rotation transformation that we want to consider:

  1. Finite rotations, that is a change from one angular orientation to another.
  2. Continuous and infinitesimal rotations, such as when an object is continuously rotating.

When we first think of these types of rotation we might guess that one of these would be the rate of change of the other and that they would obey similar rules.

However it turns out that continuous and infinitesimal rotations are easily combined using vector addition. However finite rotations are more complicated and require other types of algebra.

Finite rotations

In 2 dimensions rotations can be combined by adding the angles. In 3 dimensions we need to multiply quaternions or matrices.

Can we extend this to more than 3 dimensions? This may not be very practical as our world only has 3 dimensions of space , however I'm hoping that this might give some insights into the nature of rotations.

Here are some approaches, that I can think of, for calculating the rotation of a given point in 3 dimensions:

In general a rotation occurs in a plane, that is a two dimensional space, which may be embedded in 3D space. It happens that in 3D planes and lines are duals and therefore one can be represented by the other, but this only applies in 3D space, therefore the first of the above methods only applies to 3D.

I will try to investigate whether the second two methods could apply to more than 3 dimensions (if more than 3 dimensions existed).

Rotations in 'n' dimensions  
Rotations as 2 reflections  

Further Reading

This can be used to generate the matrix representation of the axis angle representation of rotation:


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see also:

 

Correspondence about this page

Book Shop - Further reading.

Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them.

 

cover Engineering Mathematics - This book has been going for a long time and it is now in its 5th edition, so it is tried and tested.

Other Math Books

Commercial Software Shop

Where I can, I have put links to Amazon for commercial software, not directly related to the software project, but related to the subject being discussed, click on the appropriate country flag to get more details of the software or to buy it from them.

 

cover Dark Basic Professional Edition - It is better to get this professional edition

cover This is a version of basic designed for building games, for example to rotate a cube you might do the following:
make object cube 1,100
for x=1 to 360
rotate object 1,x,x,0
next x

cover Game Programming with Darkbasic - book for above software

Can you help?

Please send me any improvements to here. I would appreciate ideas to make the pages more useful including error correction, ideas for new pages, improvements to wording. It helps if you quote the full URL of the page.

 

progam

I am working on a project which uses these principles, if you would like to help me with this you are welcome to join in, here:

http://sourceforge.net/projects/mjbworld/

This site may have errors. Don't use for critical systems.

Copyright (c) 1998-2008 Martin John Baker - All rights reserved.