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3D Math Primer - Aimed at complete beginners to vector and matrix algebra.
Mathematics for 3D game Programming - Includes introduction to Vectors, Matrices,
Transforms and Trigonometry. (But no euler angles or quaternions). Also includes
ray tracing and some linear & rotational physics also collision detection
(but not collision response).
The Geometry of Physics : An Introduction
Quaternions and Rotation Sequences.
Engineering Mathematics - This book has been going for a long time and it is
now in its 5th edition, so it is tried and tested.
Div, Grad, Curl and All That: An Informal Text on Vector Calculus
Schaum's Outline of Theory and Problems of Tensor Calculus - I'm finding this hard going, it starts off with as review of linear algebra, matrix notation, etc. It redefines a lot of conventions which are hard to relearn, such as superscrips instead of subscripts to identify elements, and a summation convention, then it goes into coordinate transformations. I cant find any definition of what a tensor is. I think this book is aimed at people who already have some knowledge of the subject.
Tensor Calculus and Analytical Dynamics
Curves and Surfaces in Geometric Modeling: Theory and Algorithms
The NURBs Book (Monographs in Visual Communication) - A NURBS book for software
developer, it covers the theory and also the practical side.
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Book Shop - Further reading. Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them. |
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Commercial Software Shop Where I can, I have put links to Amazon for commercial software, not directly related to the software project, but related to the subject being discussed, click on the appropriate country flag to get more details of the software or to buy it from them. |
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Can you help? Please send me any improvements to here. I would appreciate ideas to make the pages more useful including error correction, ideas for new pages, improvements to wording. It helps if you quote the full URL of the page. |
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progam I am working on a project which uses these principles, if you would like to help me with this you are welcome to join in, here: |
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