Sample Rotations
In order to try to explain things I thought it might help to work out a simple
case where rotations are only allowed in mutiples of 90 degrees. This should
make it easier to illustrate the orientation with a simple aeroplane figure,
we can rotate this either about the x,y or z axis as shown here:
When we combine these rotations about the x,y and z axies in 90 degree multiples
there are 24 possible orientations as in the table shown below.
In the following table we will need to know what quadrant the results are in,
so I have taken some sample results from Math.atan2
heading applied first giving 4 possible orientations:

reference orientation
q = 1
sqrt(1-qw*qw) = 0
to avoid divide by zero just set axis to arbitary value (does not matter
as angle is zero):
angle =0
x = 1
y = 0
z = 0
angle = 0 degrees
axis = 1,0,0 |

rotate by 90 degrees about y axis
q = 0.7071 + j 0.7071
sqrt(1-qw*qw) = 0.7071
angle = 2 * acos(qw) = 45*2=90degrees
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 90 degrees
axis = 0,1,0
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rotate by 180 degrees about y axis
q = j
sqrt(1-qw*qw) = 1
angle = 2 * acos(qw) = 2*90=180deg
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 180 degrees
axis = 0,1,0 |

rotate by 270 degrees about y axis
q = 0.7071 - j 0.7071
(equivilant rotation to:
-0.7071 + j 0.7071)
sqrt(1-qw*qw) = 0.7071
angle = 2 * acos(qw) = 45*2=90degrees
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 90 degrees
axis = 0,-1,0
or
angle = -90 degrees
axis = 0,1,0
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Then apply attitude +90 degrees for each of the above: (note: that if we went
on to apply bank to these it would just rotate between these values, the straight
up and streight down orientations are known as singularities because they can
be fully defined without using the bank value)

q = 0.7071 + k 0.7071
sqrt(1-qw*qw) = 0.7071
angle = 2 * acos(qw) = 45*2=90degrees
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 90 degrees
axis = 0,0,1 |

q = 0.5 + i 0.5 + j 0.5 + k 0.5
sqrt(1-qw*qw) = 0.866
angle = 2 * acos(qw) = 2*60=120deg
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 120 degrees
axis = 0.5774,0.5774,0.5774 |

q = i 0.7071 +j 0.7071
sqrt(1-qw*qw) = 1
angle = 2 * acos(qw) = 2*90=180deg
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 180 degrees
axis = 0.7071,0.7071,0 |

q = 0.5 - i 0.5 - j 0.5 + k 0.5
sqrt(1-qw*qw) = 0.866
angle = 2 * acos(qw) = 2*60=120deg
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 120 degrees
axis = -0.5774,-0.5774,0.5774 |
Or instead apply attitude -90 degrees (also a singularity):

q = 0.7071 - k 0.7071
(equivilant rotation to:
-0.7071 + k 0.7071)
sqrt(1-qw*qw) = 0.7071
angle = 2 * acos(qw) = 45*2=90degrees
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 90 degrees
axis = 0,0,-1
(equivilant rotation to:
angle = -90 degrees
axis = 0,0,1) |

q = 0.5 - i 0.5 + j 0.5 - k 0.5
sqrt(1-qw*qw) = 0.866
angle = 2 * acos(qw) = 2*60=120deg
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 120 degrees
axis = -0.5774,0.5774,-0.5774 |

q = -i 0.7071 + j 0.7071
(equivilant rotation to:
i 0.7071 - j 0.7071)
sqrt(1-qw*qw) = 1
angle = 2 * acos(qw) = 2*90=180deg
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 180 degrees
axis = -0.7071,0.7071,0 |

q = 0.5 + i 0.5 - j 0.5 - k 0.5
sqrt(1-qw*qw) = 0.866
angle = 2 * acos(qw) = 2*60=120deg
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 120 degrees
axis = 0.5774,-0.5774,-0.5774 |
Normally we dont go beond attitude + or - 90 degrees because thes are singularities,
instead apply bank +90 degrees:

q = 0.7071 + i 0.7071
sqrt(1-qw*qw) = 0.7071
angle = 2 * acos(qw) = 45*2=90degrees
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 90 degrees
axis = 1,0,0 |

q = 0.5 + i 0.5 + j 0.5 - k 0.5
sqrt(1-qw*qw) = 0.866
angle = 2 * acos(qw) = 2*60=120deg
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 120 degrees
axis = 0.5774,0.5774,-0.5774 |

q = j 0.7071 - k 0.7071
sqrt(1-qw*qw) = 1
angle = 2 * acos(qw) = 2*90=180deg
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 180 degrees
axis = 0,0.7071,-0.7071 |

q = 0.5 + i 0.5 - j 0.5 + k 0.5
sqrt(1-qw*qw) = 0.866
angle = 2 * acos(qw) = 2*60=120deg
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 120 degrees
axis = 0.5774,-0.5774,0.5774 |
Apply bank +180 degrees:

q = i
sqrt(1-qw*qw) = 1
angle = 2 * acos(qw) = 2*90=180deg
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 180 degrees
axis = 1,0,0
|

q = i 0.7071 - k 0.7071
sqrt(1-qw*qw) = 1
angle = 2 * acos(qw) = 2*90=180deg
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 180 degrees
axis = 0.7071,0,-0.7071 |

q = k
sqrt(1-qw*qw) = 1
angle = 2 * acos(qw) = 2*90=180deg
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 180 degrees
axis = 0,0,1 |

q = i 0.7071 + k 0.7071
sqrt(1-qw*qw) = 1
angle = 2 * acos(qw) = 2*90=180deg
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 180 degrees
axis = 0.7071,0,0.7071 |
Apply bank -90 degrees:

q = 0.7071 - i 0.7071
(equivilant rotation to:
-0.7071 + i 0.7071)
sqrt(1-qw*qw) = 0.7071
angle = 2 * acos(qw) = 45*2=90degrees
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 90 degrees
axis = -1,0,0
(equivilant rotation to:
angle = -90 degrees
axis = 1,0,0) |

q = 0.5 - i 0.5 + j 0.5 + k 0.5
sqrt(1-qw*qw) = 0.866
angle = 2 * acos(qw) = 2*60=120deg
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 120 degrees
axis = -0.5774,0.5774,0.5774 |

q = j 0.7071 + k 0.7071
sqrt(1-qw*qw) = 1
angle = 2 * acos(qw) = 2*90=180deg
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 180 degrees
axis = 0,0.7071,0.7071 |

q = 0.5 - i 0.5 - j 0.5 - k 0.5
sqrt(1-qw*qw) = 0.866
angle = 2 * acos(qw) = 2*60=120deg
x = qx / sqrt(1-qw*qw) =
y = qy / sqrt(1-qw*qw) =
z = qz / sqrt(1-qw*qw) =
angle = 120 degrees
axis = -0.5774,-0.5774,-0.5774 |
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metadata block
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| see also: |
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| Correspondence about this page |
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Book Shop - Further reading.
Where I can, I have put links to Amazon for books that are relevant to
the subject, click on the appropriate country flag to get more details
of the book or to buy it from them.
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Visualizing Quaternions by Andrew J. Hanson
Other Math Books
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Commercial Software Shop
Where I can, I have put links to Amazon for commercial software, not
directly related to the software project, but related to the subject being
discussed, click on the appropriate country flag to get more details of
the software or to buy it from them.
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Can you help?
Please send me any improvements to
here. I would appreciate ideas to make the pages more useful including
error correction, ideas for new pages, improvements to wording. It helps
if you quote the full URL of the page.
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progam
I am working on a project which uses these principles, if you would like
to help me with this you are welcome to join in, here:
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http://sourceforge.net/projects/mjbworld/
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