EuclideanSpace - Mathematics and Computing

This site looks at mathematics and how it can be computed. The name of the site 'EuclideanSpace' seems appropriate since Euclid made one of the first attempts to document and classify the mathematics known at the time. We now know, through the theorems of Kirt Gödel, that there is no definitive way to classify mathematics so the organisation here is arbitrary in some ways and reflects my own interests.

The top navigation bar allows the main topic areas to be chosen, you can then navigate down through the hierarchy.

Maths and Physics

3D Maths theory such as Matrices, Quaternions, Euler angles, etc.

3D Physics theory including Newtons laws, collisions, etc.

3D Animation and rendering and other theory relevant to 3D.

Games snooker collision
Snooker Game
car cornering
Car racing Game

game

Writing games Tutorials for people who know a computer language and would like to start writing games.

Theory

 

Building a model Tutorials for people starting to use 3D modeling tools.

Using the program


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see also:

 

Correspondence about this page

Book Shop - Further reading.

Where I can, I have put links to Amazon for books that are relevant to the subject.


In Association with Amazon.com
In Association with Amazon.co.uk
In Partnerschaft mit Amazon.de
En partenariat avec amazon.fr

 

This site may have errors. Don't use for critical systems.

Copyright (c) 1998-2013 Martin John Baker - All rights reserved - privacy policy.