These pages aim to give information about the techniques used to display and animate 3D models. It uses the results from the physics and maths sections. The results from this section are used in the program.
This section gives information about ways to represent solid objects:
This section shows how to animate the model:
|Human Animation||This section is about modelling humans, animals, game creatures etc.|
|Rendering||This section explains how to display a 3D model on a 2D screen. It covers methods such as OpenGL|
|Commercial Software||This discusses commercial software to build and animate 3D worlds|
|File Formats||This section talks about how to store the 3D models and animations|