I am very keen to have consistent standards of notation and terminology across this site. Its hard enough to learn these things without being confused by inconsistent standards. It may not be perfect yet so, if you find any inconsistencies across the site please let me know.
I have documented the maths notation on this page.
I have also tried to apply standards to the physics notation and terminology (see physics standards).
In some cases there are different ways to notate, calculate and display. Wherever possible I have tried to base these on standards, here are some standards used:
This site  VRML/X3D (ISO/IEC 19775)  OpenGL  DirectX 
MathML 

Vector shown as row or column  see D3DVECTOR structure  
Matrix order  opposite of everything else  see D3DMATRIX structure  
Coordinate System  righthanded cartesian  righthanded cartesian  righthanded cartesian (for orthographic projection)  lefthanded cartesian  
x,y and z definitions 
+X to the right 
+X to the right +Y straight up +Z axis toward viewer 
Orthographic Projection see glOrtho() Viewport 
+X to the right +Y straight up +Z axis into screen 

Euler angles  Heading = rotation about y axis Attitude = rotation about z axis Bank = rotation about x axis 

Euler angle order  Heading applied first Attitude applied second Bank applied last 

Positive angle  right hand screw  right hand screw  right hand screw (see glRotated)  
Angle units  radians  radians  degrees (see glRotated)  radians  
Vector Cross product  right hand: x = Ay * Bz  By * Az so, mechanics equations are, = ×= × 

Clifford Algebra: factor ordering 
dually  
Clifford Algebra: element ordering 
gradeordered 
I have tried to use established open standards rather than inventing my own wherever I can.
Where these standards conflict I have used VRML/X3D (ISO/IEC 19775) on this site. For Euler angles I have used NASA standard Aeroplane but I have swapped the y and z axis, to conform to x3d, so:
Heading applied first (rotation about y axis – which is updown) Attitude applied second (rotation about z axis which is along wing) Bank applied last (rotation about x axis which is frontback) 
Although z and y are swapped: Heading, Attitude and Bank are applied in the same order so the properties of NASA standard Aeroplane are still the same, i.e. the singularity still happens at attitude= +90 degrees.
I mentioned NASA standard Aeroplane (as its American I should have written NASA standard Airplane) . The problem is that I can't actually find this standard even from NASA employees that I have communicated with. The only information that I have about this standard is from a book: Analytical Dynamics (McGrawHill International Editions) and this is very limited information. Is unfortunate as a standard from such a source as NASA would be helpful.
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see also:  
Correspondence about this page  
Book Shop  Further reading. Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them. 
This book introduces 3D concepts, VRML, Java3D, MPEG4/BIFS, and X3D. It is a very good introduction to the theory, The writers have an in depth knowledge due to their involvement in the standards making. This is a good book to help you choose which 3D open standards to use and to give you a good insight into these standards. It is probably not for those who want a basic introduction to 3D or for these who want a stepbystep programming in 3D book. 
This site may have errors. Don't use for critical systems.
Copyright (c) 19982015 Martin John Baker  All rights reserved  privacy policy.