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Maths - AxisAngle to Matrix - Forum discussion

By: s_ludwig ( Sven Ludwig )
file tilde matrix squared and the outer product  
2003-08-31 20:17

Hi,

I have an additional comment to
http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToMatrix/index.htm

The square of the tilde matrix of a vector x,
[~x]^2
becomes its outer product minus the 3x3 identity matrix if the vector is of unit norm:
(x * x^T) - I

Therefore, the equation for building a rotation martix from Axis Angle can also be written as

R = I * cos(angle) + (1 - cos(angle)) * (axis * axis^T) + sin(angle) * [~axis]

as it is for example stated in the book "Introductory Techniques for 3D Computer Vision" by Trucco and Verri.

Best Regards,

Sven

By: martinbaker ( Martin Baker )
file RE: tilde matrix squared and the outer product  
2003-09-01 09:51

Hi Sven,

From what you say the Trucco and Verri book looks useful (although I had a look on Amazon and it is quite expensive).

I haven't yet filled in the gaps in this proof, I need to think about it some more.

Thanks very much for telling me about this.

Martin

By: s_ludwig ( Sven Ludwig )
file RE: tilde matrix squared and the outer produc  
2003-09-01 14:37

Hi,

yes, the book is certainly a very good book, but about rotations in general it talks only in an appendix section. It covers topics of computer vision and is among very few others one of the first books regarded as a textbook for this area.

Sven


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Correspondence about this page

Book Shop - Further reading.

Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them.

 

cover Introductory Techniques for 3-D Computer Vision by Emanuele Trucco, Alessandro Verri

 

Commercial Software Shop

Where I can, I have put links to Amazon for commercial software, not directly related to the software project, but related to the subject being discussed, click on the appropriate country flag to get more details of the software or to buy it from them.

 

cover Dark Basic Professional Edition - It is better to get this professional edition

cover This is a version of basic designed for building games, for example to rotate a cube you might do the following:
make object cube 1,100
for x=1 to 360
rotate object 1,x,x,0
next x

cover Game Programming with Darkbasic - book for above software

Can you help?

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progam

I am working on a project which uses these principles, if you would like to help me with this you are welcome to join in, here:

http://sourceforge.net/projects/mjbworld/

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