Where I can, I have put links to Amazon for books that are relevant to
the subject, click on the appropriate country flag to get more details
of the book or to buy it from them.
3d Games: Physics -
Game Physics - This book has some useful stuff, its more of a textbook, not
a step by step guide (although it does have a disc with a lot of C++ code).
About the first third of the book is a physics textbook with theoretical exercises,
the middle bit covers physics engine topics, and the last third of the book
covers mathematical topics. I think I would use this book as a reference book
to lookup the theory behind something I might be working on rather than a book
to work through in order.
Commercial Software Shop
Where I can, I have put links to Amazon for commercial software, not
directly related to the software project, but related to the subject being
discussed, click on the appropriate country flag to get more details of
the software or to buy it from them.
Dark Basic Professional Edition - It is better to get this professional
This is a version of basic designed for building games, for example to
rotate a cube you might do the following:
make object cube 1,100
for x=1 to 360
rotate object 1,x,x,0
Game Programming with Darkbasic - book for above software