3D Theory - Example - Car Racing Game

These pages discuss issues that we need to think about when we are writing, in this case, a car racing game. Its not step-by-step instructions, if you want more detailed instructions see this page.

Link to the following pages for ideas about simulating the movements of cars in a game:

options   What type of simulation would we use?
movement in a straight line wheelie This is about the forces along the car as it accelerates and decelerates.
cornering cornering This is about the forces on the car as it corners
suspension springs How can we model the cars reaction as it hits bumps
transmission gearbox  
collisions collision detect  
     

 


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Book Shop - Further reading.

Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them.

cover Developing Games in Java

other games programming books

Commercial Software Shop

Where I can, I have put links to Amazon for commercial software, not directly related to this site, but related to the subject being discussed, click on the appropriate country flag to get more details of the software or to buy it from them.

cover LEGO Mindstorms NXT - Allows you to build a robot and program it from a PC or Mac. Contains an Intelligent Brick with 32-bit microprocessor, memory and FLASH, 3 Interactive Servo motors with built-in rotation sensors, sound sensor, ultrasonic sensor, touch sensor, light sensor, USB 2.0 and Bluetooth support. Icon-based drag-and-drop program "building" environment.

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