In order to try to explain things and give some examples we can try I thought it might help to show the rotations for a finite subset of the rotation group. We will use the set of rotations of a cube onto itself, this is a permutation group which gives 24 possible rotations as explaned on this page.
Heading applied first giving 4 possible orientations:

reference orientation
heading = 0
attitude = 0
bank = 0
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=1
ca=1
cb=1
sh=0
sa=0
sb=0
|

rotate by 90 degrees about y axis
heading = 90 degrees
attitude = 0
bank = 0
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=0
ca=1
cb=1
sh=1
sa=0
sb=0
|

rotate by 180 degrees about y axis
heading = 180 degrees
attitude = 0
bank = 0
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=-1
ca=1
cb=1
sh=0
sa=0
sb=0
|

rotate by 270 degrees about y axis
heading = -90 degrees
attitude = 0
bank = 0
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=0
ca=1
cb=1
sh=-1
sa=0
sb=0
|
Then apply attitude +90 degrees for each of the above: (note: that if we went
on to apply bank to these it would just rotate between these values, the straight
up and streight down orientations are known as singularities because they can
be fully defined without using the bank value)

heading = 0
attitude = 90 degrees
bank = 0
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=1
ca=0
cb=1
sh=0
sa=1
sb=0
|

heading = 90 degrees
attitude = 90 degrees
bank = 0
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=0
ca=0
cb=1
sh=1
sa=1
sb=0
|

heading = 180 degrees
attitude = 90 degrees
bank = 0
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=-1
ca=0
cb=1
sh=0
sa=1
sb=0
|

heading = -90 degrees
attitude = 90 degrees
bank = 0
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=0
ca=0
cb=1
sh=-1
sa=1
sb=0
|
Or instead apply attitude -90 degrees (also a singularity):

heading = 0
attitude = -90 degrees
bank = 0
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=1
ca=0
cb=1
sh=0
sa=-1
sb=0
|

heading = 90 degrees
attitude = -90 degrees
bank = 0
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=0
ca=0
cb=1
sh=1
sa=-1
sb=0
|

heading = 180 degrees
attitude = -90 degrees
bank = 0
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=-1
ca=0
cb=1
sh=0
sa=-1
sb=0
|

heading = -90 degrees
attitude = -90 degrees
bank = 0
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=0
ca=0
cb=1
sh=-1
sa=-1
sb=0
|
Normally we dont go beond attitude + or - 90 degrees because thes are singularities,
instead apply bank +90 degrees:

heading = 0
attitude = 0
bank = 90 degrees
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=1
ca=1
cb=0
sh=0
sa=0
sb=1
|
heading = 90 degrees
attitude = 0
bank = 90 degrees
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=0
ca=1
cb=0
sh=1
sa=0
sb=1
|

heading = 180 degrees
attitude = 0
bank = 90 degrees
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=-1
ca=1
cb=0
sh=0
sa=0
sb=1
|
heading = -90 degrees
attitude = 0
bank = 90 degrees
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=0
ca=1
cb=0
sh=-1
sa=0
sb=1
|
Apply bank +180 degrees:

heading = 0
attitude = 0
bank = 180 degrees
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=1
ca=1
cb=-1
sh=0
sa=0
sb=0
|

heading = 90 degrees
attitude = 0
bank = 180 degrees
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=0
ca=1
cb=-1
sh=1
sa=0
sb=0
|

heading = 180 degrees
attitude = 0
bank = 180 degrees
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=-1
ca=1
cb=-1
sh=0
sa=0
sb=0
|
heading = -90 degrees
attitude = 0
bank = 180 degrees
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=0
ca=1
cb=-1
sh=-1
sa=0
sb=0
|
Apply bank -90 degrees:

heading = 0
attitude = 0
bank = -90 degrees
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=1
ca=1
cb=0
sh=0
sa=0
sb=-1
|
heading = 90 degrees
attitude = 0
bank = -90 degrees
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=0
ca=1
cb=0
sh=1
sa=0
sb=-1
|

heading = 180 degrees
attitude = 0
bank = -90 degrees
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=-1
ca=1
cb=0
sh=0
sa=0
sb=-1
|
heading = -90 degrees
attitude = 0
bank = -90 degrees
| ch*ca |
-ch*sa*cb + sh*sb |
ch*sa*sb + sh*cb |
| sa |
ca*cb |
-ca*sb |
| -sh*ca |
sh*sa*cb + ch*sb |
- sh*sa*sb + ch*cb |
ch=0
ca=1
cb=0
sh=-1
sa=0
sb=-1
|
| |
|
|

reference orientation
|

rotate by 90 degrees about x axis
|

rotate by 180 degrees about x axis
|

rotate by 270 degrees about x axis
|
| |
|

rotate by 90 degrees about z axis
|

rotate by 90 degrees about y axis
|
|
|
|
| |

rotate by 180 degrees about z axis
|
|

rotate by 180 degrees about y axis
|
|
|
|

rotate by 270 degrees about z axis
|
|
|

rotate by 270 degrees about y axis
|
|
|
|
When we combine these rotations about the x,y and z axies in 90 degree multiples
there are 24 possible orientations as shown here:
encoding of these rotations in quaternions is shown here.
encoding of these rotations in axis-angle is
shown here.
encoding of these rotations in euler angles is
shown here.
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metadata block |
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| see also: |
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| Correspondence about this page |
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|
Book Shop - Further reading.
Where I can, I have put links to Amazon for books that are relevant to
the subject, click on the appropriate country flag to get more details
of the book or to buy it from them. |
Mathematics for 3D game Programming - Includes introduction to Vectors, Matrices,
Transforms and Trigonometry. (But no euler angles or quaternions). Also includes
ray tracing and some linear & rotational physics also collision detection
(but not collision response).
Other Math Books
|
|
Commercial Software Shop
Where I can, I have put links to Amazon for commercial software, not
directly related to the software project, but related to the subject being
discussed, click on the appropriate country flag to get more details of
the software or to buy it from them. |
Matlab.
|
Can you help?
Please send me any improvements to here. I would appreciate ideas to make the pages more useful including
error correction, ideas for new pages, improvements to wording. It helps
if you quote the full URL of the page. |
|
|
Terminology and Notation
Specific to this page here:
|
|
|
program
I am working on a project which uses these principles, if you would like
to help me with this you are welcome to join in, here: |
http://sourceforge.net/projects/mjbworld/ |
This site may have errors. Don't use for critical systems.