In the projective domain the length of the vector is less important because the projection onto the euclidean domain depends on the direction of the vector and not its length. There are different ways to deal with this redundant information about the length of the vector in the projective plane. We can call these models:
 hemisphere  normalise it to unit sphere centred at origin.
 stereographic  here the sphere is centered on the plane (0,0,1) and we project from the origin which is a point on the surface of the sphere.
here we look at the properties of the stereographic model.
In order to illustrate the properties of this model we will use a two dimensional plane mapped onto three dimensional projective space.
Here (u,v) represents the coordinates on the plane and (x,y,z) represents the coordinates in projective space (normalised to a unit sphere at z=1).
So to convert from euclidean coordinates to projective (stereographic model) coordinates we have:
and to convert from projective (hemisphere model) coordinates to euclidean coordinates we have:
Both these mappings are derived for this two dimensional case on this page.
On the plot below we have put a rectangular grid on the euclidean plane, there is an error with the uv texture coordinates in the diagram below so when this is plotted onto projective space the vertical and horizontal lines no longer meet each other at 90° so the space does not appear to be conformal although is should be? I need to do some more work on this.
Infinity
Let us take the 2D (3D in projective space) case.
First horizontal lines, in this case u=∞ which gives,

= 1/(1+u²+v²) 

= 
u/(1+u²+v²) 
v/(1+u²+v²) 
1/(1+u²+v²) 

= 
1/(1/u+u+v²/u) 
v/u*(1/u+u+v²/u) 
1/u*(1/u+u+v²/u) 

so substituting u=∞ gives,
= 
1/(0+∞+0) 
v/∞(0+∞+0) 
1/∞(0+∞+0) 

= 

so for horizontal lines they meet at: 

For vertical lines, in this case v=∞ which gives,

= 1/√(1+u²+v²) 

= 
u/(1+u²+v²) 
v/(1+u²+v²) 
1/(1+u²+v²) 

= 
u/v*(1/v+u²/v + 1) 
1/(1/v+u²/v + 1) 
1/v*(1/v+u²/v + 1) 

so substituting v=∞ gives,
= 
1/∞√(0+∞+0) 
v/√(0+∞+0) 
1/∞√(0+∞+0) 

= 

so for vertical lines they meet at: 

So in the stereographic projection infinity is the same for all directions of line (unlike hemisphere model).
Special Cases