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By: nobody ( Nobody/Anonymous ) |
inline void RotationArc(
quaternion& q, const vector3& from, const vector3& to ) |
By: martinbaker ( Martin Baker
) |
Thank very much for
this, I'll link it from the following web page if that's alright. |
By: nobody ( Nobody/Anonymous ) |
yes , * - is cross, % - dot |
By: nobody ( Nobody/Anonymous ) |
Please let me know
if all clear. |
By: martinbaker ( Martin Baker
) |
Minorlogic, |
By: nobody ( Nobody/Anonymous ) |
Let's play with the
second part of function , we assume that work with unit quats. |
By: martinbaker ( Martin Baker
) |
Minorlogic, |
By: nobody ( Nobody/Anonymous ) |
Ok. |
By: martinbaker ( Martin Baker
) |
Minorlogic, |
By: nobody ( Nobody/Anonymous
) |
Thanks for attention. Litle bit of your code, it still use 3 sqrt , but
can only 2. Possible it is done to clear code, or some kind of stabillity
of math ? |
By: martinbaker ( Martin Baker ) |
Minorlogic, |
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metadata block |
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| Correspondence about this page | |
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Book Shop - Further reading. Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them. |
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Commercial Software Shop Where I can, I have put links to Amazon for commercial software, not directly related to the software project, but related to the subject being discussed, click on the appropriate country flag to get more details of the software or to buy it from them. |
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Can you help? Please send me any improvements to here. I would appreciate ideas to make the pages more useful including error correction, ideas for new pages, improvements to wording. It helps if you quote the full URL of the page. |
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Terminology and Notation Specific to this page here: |
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program I am working on a project which uses these principles, if you would like to help me with this you are welcome to join in, here: |
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