Maths - Volume

A volume is a scalar quantity in 3 dimensions. At any given point then lines and surfaces can be represented by a vector, but it would not be valid for volumes.

 

 


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cover Mathematics for 3D game Programming - Includes introduction to Vectors, Matrices, Transforms and Trigonometry. (But no euler angles or quaternions). Also includes ray tracing and some linear & rotational physics also collision detection (but not collision response).

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