Maths - Books

cover 3D Math Primer - Aimed at complete beginners to vector and matrix algebra.

cover Mathematics for 3D game Programming - Includes introduction to Vectors, Matrices, Transforms and Trigonometry. (But no euler angles or quaternions). Also includes ray tracing and some linear & rotational physics also collision detection (but not collision response).

cover The Geometry of Physics : An Introduction

cover us uk de jp fr ca Quaternions and Rotation Sequences.

cover us uk de jp fr ca On Quaternions and Octonions


cover Engineering Mathematics - This book has been going for a long time and it is now in its 5th edition, so it is tried and tested.


cover Div, Grad, Curl and All That: An Informal Text on Vector Calculus


cover us uk de jp fr ca Schaum's Outline of Theory and Problems of Tensor Calculus - I'm finding this hard going, it starts off with as review of linear algebra, matrix notation, etc. It redefines a lot of conventions which are hard to relearn, such as superscrips instead of subscripts to identify elements, and a summation convention, then it goes into coordinate transformations. I cant find any definition of what a tensor is. I think this book is aimed at people who already have some knowledge of the subject.

cover Lagrangian Dynamics

cover us uk de jp fr ca Vector Calculus

cover us uk de jp fr ca Tensor Calculus and Analytical Dynamics

Books about Curves and Surfaces

cover Curves and Surfaces in Geometric Modeling: Theory and Algorithms

cover The NURBs Book (Monographs in Visual Communication) - A NURBS book for software developer, it covers the theory and also the practical side.

Other books on this subject

Books About Other Subjects

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