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Maths - Projections of lines on planes - Forum Discussion 2

By: Nobody/Anonymous - nobody
file Addition to Projections (line on plane)  
2004-07-11 19:04

I would like to make the following additions to the page.

First of all, I would like to state that the plane's orientational vector should be a normal if it is to be used in the projection matrix equation:

projection matrix = [I] - v * vt

v should be the plane's normal.

Further more I would like to add that a plane can also be described by it's two edge vectors. The vector describing it's orientation is then simply the cross product of those two vectors.

This information might not add new information, since it can be distilled from the page as it is. However, it would have been very useful for me (a beginner) if I would have known about this. I ran into a problem because I used orientation vectors that weren't normals :(.

By: Martin Baker - martinbaker
file RE: Addition to Projections (line on plane)  
2004-07-12 09:34

Thanks very much for this, I will update the web pages as you suggest:
about this page:
http://www.euclideanspace.com/maths/geometry/elements/plane/lineOnPlane/

> projection matrix = [I] - v * vt

The equations on this page seem to give:
matrix for parallel component = v * vt
matrix for perpendicular component = v * vt - [I]

In other words my terms are all negative compared with your expression, have I made an error somewhere?

Good point about the edge vectors, I will put this on the page defining the plane.

I'll also try to make it clearer about the vectors being normals.

Thanks for the feedback,

Martin


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Can you help?

Please send me any improvements to here. I would appreciate ideas to make the pages more useful including error correction, ideas for new pages, improvements to wording. It helps if you quote the full URL of the page.

Are the signs of the terms correct? see error heading above

Is there a simpler derivation?

progam

I am working on a project which uses these principles, if you would like to help me with this you are welcome to join in, here:

http://sourceforge.net/projects/mjbworld/

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