Prerequisites
Determinants are explained here:
Description
To find the determinant of:
| m00 |
m01 |
m02 |
m03 |
| m10 |
m11 |
m12 |
m13 |
| m20 |
m21 |
m22 |
m23 |
| m30 |
m31 |
m32 |
m33 |
note: I've started the index numbering from 0 instead of 1 so that the numering is more compatible with array indexing in programming languages.
The Laplace Expansion gives:
| m00* |
| m11 |
m12 |
m13 |
| m21 |
m22 |
m23 |
| m31 |
m32 |
m33 |
|
-m01* |
| m10 |
m12 |
m13 |
| m20 |
m22 |
m23 |
| m30 |
m32 |
m33 |
|
+m02* |
| m10 |
m11 |
m13 |
| m20 |
m21 |
m23 |
| m30 |
m31 |
m33 |
|
-m03* |
| m10 |
m11 |
m12 |
| m20 |
m21 |
m22 |
| m30 |
m31 |
m32 |
|
These 3D minor determinants can then be expanded as in the 3D case.
So the value of the determinant for a 4x4 matrix is:
det = m03 * m12 * m21 * m30 - m02 * m13 * m21 * m30-
m03 * m11 * m22 * m30+m01 * m13 * m22 * m30+
m02 * m11 * m23 * m30-m01 * m12 * m23 * m30-
m03 * m12 * m20 * m31+m02 * m13 * m20 * m31+
m03 * m10 * m22 * m31-m00 * m13 * m22 * m31-
m02 * m10 * m23 * m31+m00 * m12 * m23 * m31+
m03 * m11 * m20 * m32-m01 * m13 * m20 * m32-
m03 * m10 * m21 * m32+m00 * m13 * m21 * m32+
m01 * m10 * m23 * m32-m00 * m11 * m23 * m32-
m02 * m11 * m20 * m33+m01 * m12 * m20 * m33+
m02 * m10 * m21 * m33-m00 * m12 * m21 * m33-
m01 * m10 * m22 * m33+m00 * m11 * m22 * m33
The following calculator allows you to calculate the determinant for a 3x3 matrix. Enter the values into the matrix and then press "calc det ->" to display the result:
Code
// assumes matrix indices start from 0 (0,1,2 and 3)
public double determinant() {
double value;
value =
m03 * m12 * m21 * m30-m02 * m13 * m21 * m30-m03 * m11 * m22 * m30+m01 * m13 * m22 * m30+
m02 * m11 * m23 * m30-m01 * m12 * m23 * m30-m03 * m12 * m20 * m31+m02 * m13 * m20 * m31+
m03 * m10 * m22 * m31-m00 * m13 * m22 * m31-m02 * m10 * m23 * m31+m00 * m12 * m23 * m31+
m03 * m11 * m20 * m32-m01 * m13 * m20 * m32-m03 * m10 * m21 * m32+m00 * m13 * m21 * m32+
m01 * m10 * m23 * m32-m00 * m11 * m23 * m32-m02 * m11 * m20 * m33+m01 * m12 * m20 * m33+
m02 * m10 * m21 * m33-m00 * m12 * m21 * m33-m01 * m10 * m22 * m33+m00 * m11 * m22 * m33;
return value;
}
Further Information
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Book Shop - Further reading.
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Developing Games in Java
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Terminology and Notation
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