# Maths - Rotation about any point - forum discussion

 By: Nobody/Anonymous - nobody Error in 3D rotation around a point matrices   2005-05-26 08:03 On this webpage, I believe I have found an error:    https://www.euclideanspace.com/maths/geometry/affine/aroundPoint/index.htm    It says:    So matrix representing rotation about a given point is:    [R] = [T]-1 * [R0] * [T]    However with the matrices given, you have to use column vectors and calculate the rotated point by;    [New] = [R] * [Old]    You can see by looking at this and the equation for [R] that it will give you the wrong results. In order to make it work, you need to swap the translate and inverse translate matrices, so you would re-write your equation like this:    [R] = [T] * [R0] * [T]-1    And then re-work you matrix products to correct them. Alternatively, you could use row vectors and leave your equation as it is, but transpose your elementary (T, R0, and T-1) matrices and re-work the products.    Regards,  Richard  SirRichard@fascinationsoftware.com
 Richard,    Thank you very much for this, I agree with what you say and I'll update the page.    I think perhaps what I did wrong is after saying that rotate about arbitrary point is equivalent to the following 3 steps:    1) translate the arbitrary point to the origin (which should be translate by -Px,-Py,-Pz)  2) rotate about the origin   3) then translate back (which should be translate by +Px,+Py,+Pz)    Then if the arbitrary point is (Px,Py,Pz) the first translation is -Px,-Py,-Pz, then the rotation, then add +Px, +Py, +Pz.    So if we are using the global frame-of-reference (as explained here: https://www.euclideanspace.com/maths/geometry/rotations/for/  ) then,    [resulting transform] = [third transform] * [second transform] * [first rotation]    [resulting transform] = [+Px,+Py,+Pz] * [rotation] * [-Px,-Py,-Pz]    Which, as you say, inverts the translation component of the resulting transform.    Thanks,    Martin

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