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3D Theory - Vertex

We can define an individual point in space using 3 scalar (float or double) values representing the x, y and z coordinates.

point in space

We can then use these vertex values to build up more complex shapes.



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cover The Official Blender Game Kit: Interactive for 3D Artists

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cover cover Blitz is based on BASIC programming language. Blitz Basic is 2D only, Blitz3D adds 3D commands.

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progam

I am working on a project which uses these principles, if you would like to help me with this you are welcome to join in, here:

http://sourceforge.net/projects/mjbworld/

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