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3D Theory - XML Schema

Prerequisites

This page suggests a possible way to store the physics information using XML. If you are not familiar with XML you may like to look at the following pages first:

The fields used in this schema are described in detail here:

Schema

Here is a draft XML schema for storing a simulation of solid bodies using Newtonian mechanics.

Physics Schema

This schema is intended to be used with the x3d schema but I have not yet separated the out the namespaces correctly.

There is a lot more work that needs to be done and a lot of fundamental issues to be resolved, for instance:

Listing

<?xml version="1.0" encoding="utf-8" ?>
<xs:schema targetNamespace="http://tempuri.org/XMLSchema.xsd" elementFormDefault="qualified" xmlns="http://tempuri.org/XMLSchema.xsd" xmlns:mstns="http://tempuri.org/XMLSchema.xsd" xmlns:xs="http://www.w3.org/2001/XMLSchema" id="physicsSim">
<xs:element name="kinematics">
<xs:annotation>
<xs:appinfo />
<xs:documentation source="http://www.euclideanspace.com/threed/animation/datastructure/usescenegraph/index.htm" />
</xs:annotation>
<xs:complexType>
<xs:sequence>
<xs:element name="position" type="SFVec3f" />
<xs:element name="velocity" type="SFVec3f" />
<xs:element name="acceleration" type="SFVec3f" />
<xs:element name="angularPosition" type="SFRotation" />
<xs:element name="angularVelocity" type="SFRotation" />
<xs:element name="angularAcceleration" type="SFRotation" />
<xs:element name="randomMinMax" type="SFVec2f" />
<xs:element name="initPosition" type="SFVec3f" />
<xs:element name="initVelocity" type="SFVec3f" />
<xs:element name="initAcceleration" type="SFVec3f" />
<xs:element name="initAngularPosition" type="SFRotation" />
<xs:element name="initAngularVelocity" type="SFRotation" />
<xs:element name="initAngularAcceleration" type="SFRotation" />
<xs:element name="enable" type="SFBool" />
<xs:element name="rewind" type="SFBool" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="Dynamics">
<xs:annotation>
<xs:appinfo />
<xs:documentation source="http://www.euclideanspace.com/threed/animation/datastructure/usescenegraph/index.htm" />
</xs:annotation>
<xs:complexType>
<xs:sequence>
<xs:element name="collideWith" type="Transform" />
<xs:element name="mass" type="xs:double" />
<xs:element name="centreOfMass" type="SFVec3f" />
<xs:element name="inertiaMatrix" type="xs:string" />
<xs:element name="gravity" type="xs:double" />
<xs:element name="material" type="xs:string" />
<xs:element name="solid" type="SFVec3f" />
<xs:element name="friction" type="SFVec3f" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="constraints">
<xs:annotation>
<xs:appinfo />
<xs:documentation source="http://www.euclideanspace.com/threed/animation/datastructure/usescenegraph/index.htm" />
</xs:annotation>
<xs:complexType>
<xs:sequence>
<xs:element name="constrainTranslation" type="xs:string" />
<xs:element name="minTranslation" type="SFVec3f" />
<xs:element name="maxTranslation" type="SFVec3f" />
<xs:element name="constrainRotation" type="xs:string" />
<xs:element name="minRotation" type="SFRotation" />
<xs:element name="maxRotation" type="SFRotation" />
<xs:element name="chain" type="xs:string" />
<xs:element name="action" type="xs:string" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="collisionDetect">
<xs:annotation>
<xs:appinfo />
<xs:documentation source="http://www.euclideanspace.com/threed/animation/datastructure/usescenegraph/index.htm" />
</xs:annotation>
<xs:complexType>
<xs:sequence>
<xs:element name="overlap" type="SFBool" />
<xs:element name="flag" type="SFBool" />
<xs:element name="clearFlag" type="SFBool" />
<xs:element name="other" type="Transform" />
<xs:element name="useGeometry" type="SFBool" />
<xs:element name="impactLocation" type="SFVec3f" />
<xs:element name="impactTime" type="xs:time" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="CollisionAction">
<xs:annotation>
<xs:appinfo />
<xs:documentation source="http://www.euclideanspace.com/threed/animation/datastructure/usescenegraph/index.htm" />
</xs:annotation>
<xs:complexType>
<xs:sequence>
<xs:element name="collideWith" type="xs:string" />
<xs:element name="actionThis" type="xs:string" />
<xs:element name="actionOther" type="xs:string" />
<xs:element name="CreateNew" type="xs:string" />
<xs:element name="CreateNumber" type="xs:int" />
<xs:element name="CreateAt" type="xs:string" />
<xs:element name="Counter" type="xs:int" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="Multiple">
<xs:annotation>
<xs:appinfo />
<xs:documentation source="http://www.euclideanspace.com/threed/animation/datastructure/usescenegraph/index.htm" />
</xs:annotation>
<xs:complexType>
<xs:sequence>
<xs:element name="type" type="xs:string" />
<xs:element name="initialInstances" type="xs:int" />
<xs:element name="maximumInstances" type="SFVec3f" />
<xs:element name="addInstance" type="xs:string" />
<xs:element name="removeInstance" type="xs:string" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="Transform">
<xs:annotation>
<xs:appinfo />
<xs:documentation source="http://www.web3D.org/technicalinfo/specifications/vrml97/part1/nodesRef.html#Transform" />
</xs:annotation>
<xs:complexType mixed="false">
<xs:complexContent mixed="false">
<xs:extension base="X3DGroupingNode">
<xs:attribute name="center" type="SFVec3f" default="0 0 0" />
<xs:attribute name="rotation" type="SFRotation" default="0 0 1 0" />
<xs:attribute name="scale" type="SFVec3f" default="1 1 1" />
<xs:attribute name="scaleOrientation" type="SFRotation" default="0 0 1 0" />
<xs:attribute name="translation" type="SFVec3f" default="0 0 0" />
</xs:extension>
</xs:complexContent>
</xs:complexType>
</xs:element>
<xs:element name="SFVec3f">
<xs:complexType>
<xs:sequence>
<xs:element name="x" type="xs:double" />
<xs:element name="y" type="xs:double" />
<xs:element name="z" type="xs:double" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="SFRotation">
<xs:complexType>
<xs:sequence>
<xs:element name="w" type="xs:double" />
<xs:element name="x" type="xs:double" />
<xs:element name="y" type="xs:double" />
<xs:element name="z" type="xs:double" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="SFVec2f">
<xs:complexType>
<xs:sequence>
<xs:element name="x" type="xs:double" />
<xs:element name="y" type="xs:double" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="SFBool">
<xs:complexType>
<xs:sequence>
<xs:element name="value" type="xs:boolean" />
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:schema>


metadata block
see also:
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Can this page be improved?

Please send me any improvements to here. I would appreciate ideas to make the pages more useful including error correction, ideas for new pages, improvements to wording. It helps if you quote the full URL of the page.

 

progam

I am working on a project which uses these principles, if you would like to help me with this you are welcome to join in, here:

http://sourceforge.net/projects/mjbworld/

This site may have errors. Don't use for critical systems.

Copyright (c) 1998-2008 Martin John Baker - All rights reserved.