Mathematical Methods for Physics & Engineering. Very comprehensive coverage of the mathematics required for undergraduate Physics.
Mathematics for 3D game Programming - Includes introduction to Vectors, Matrices,
Transforms and Trigonometry. (But no euler angles or quaternions). Also includes
ray tracing and some linear & rotational physics also collision detection
(but not collision response).
3D Math Primer - Aimed at complete beginners to vector and matrix algebra.
Clifford Algebra to Geometric Calculus: A Unified Language for Mathematics and
Physics (Fundamental Theories of Physics). This book is intended for mathematicians
and physicists rather than programmers, it is very theoretical. It covers the
algebra and calculus of multivectors of any dimension and is not specific to 3D modelling.

Clifford Algebras and Spinors (London Mathematical Society Lecture Note S.)
Pertti Lounesto. This is very complex subject matter for graduates or undergraduates, however there is a lot of explanations and it is not all proofs like some mathematical textbooks. The book has a lot of information about the relationship between Clifford Algebras and Hypercomplex Algebras, I don't think I'm left with a full understanding of spinors though.
Geometric Algebra for Physicists (Hardcover) - This is intended for physicists so it soon gets onto relativity, spacetime, electrodynamcs, quantum theory, etc. However the introduction to Geometric Algebra and classical mechanics is reasonable.
Geometric Algebra for Computer Science: An Object-oriented Approach to Geometry. This book stresses the Geometry in Geometric Algebra, although it is still very mathematically orientated. Programmers using this book will need to have a lot of mathematical knowledge. Its good to have a Geometric Algebra book aimed at computer scientists rather than physicists. There is more information about this book here.


