logo back up home forward   further reading more topics »

Maths Books

cover Mathematical Methods for Physics & Engineering. Very comprehensive coverage of the mathematics required for undergraduate Physics.

cover Mathematics for 3D game Programming - Includes introduction to Vectors, Matrices, Transforms and Trigonometry. (But no euler angles or quaternions). Also includes ray tracing and some linear & rotational physics also collision detection (but not collision response).

cover 3D Math Primer - Aimed at complete beginners to vector and matrix algebra.

cover us uk de jp fr ca Vector Calculus

cover Clifford Algebra to Geometric Calculus: A Unified Language for Mathematics and Physics (Fundamental Theories of Physics). This book is intended for mathematicians and physicists rather than programmers, it is very theoretical. It covers the algebra and calculus of multivectors of any dimension and is not specific to 3D modelling.

cover Clifford Algebras and Spinors (London Mathematical Society Lecture Note S.)  
Pertti Lounesto. This is very complex subject matter for graduates or undergraduates, however there is a lot of explanations and it is not all proofs like some mathematical textbooks. The book has a lot of information about the relationship between Clifford Algebras and Hypercomplex Algebras, I don't think I'm left with a full understanding of spinors though.

cover Geometric Algebra for Physicists (Hardcover) - This is intended for physicists so it soon gets onto relativity, spacetime, electrodynamcs, quantum theory, etc. However the introduction to Geometric Algebra and classical mechanics is reasonable.

cover Geometric Algebra for Computer Science: An Object-oriented Approach to Geometry. This book stresses the Geometry in Geometric Algebra, although it is still very mathematically orientated. Programmers using this book will need to have a lot of mathematical knowledge. Its good to have a Geometric Algebra book aimed at computer scientists rather than physicists. There is more information about this book here.

 


metadata block
see also:

Physics

Google
WWW http://www.euclideanspace.com
Correspondence about this page

Book Shop - Further reading.

Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them.

cover Mathematics for 3D game Programming - Includes introduction to Vectors, Matrices, Transforms and Trigonometry. (But no euler angles or quaternions). Also includes ray tracing and some linear & rotational physics also collision detection (but not collision response).

other books

Commercial Software Shop

Where I can, I have put links to Amazon for commercial software, not directly related to the software project, but related to the subject being discussed, click on the appropriate country flag to get more details of the software or to buy it from them.

cover Mathmatica

cover Palm Treo 650 GSM/GPRS Smartphone

Can you help?

Please send me any improvements to here. I would appreciate ideas to make the pages more useful including error correction, ideas for new pages, improvements to wording. It helps if you quote the full URL of the page.

 

progam

I am working on a project which uses these principles, if you would like to help me with this you are welcome to join in, here:

http://sourceforge.net/projects/mjbworld/

This site may have errors. Don't use for critical systems.

Copyright (c) 1998-2008 Martin John Baker - All rights reserved.