logo back up home forward   further reading more topics »

Maths - Quaternions - open forum

By: nobody ( Nobody/Anonymous )
Quaternion error
2003-03-16 10:26
On this page:

http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/index.htm

you say: "In general:

z1 * z2 = conj(z2 * z1)

Where:
Conjugate: q' = conj(q) = a - b i - c j - d k

In other words reversing the order of the operands gives the conjugate of the result that we would get without reversing the operands."

That is not correct. After all, if you let z1 = 1, then the equation reduces to z2 = conj(z2). What is correct is that

conj(z1*z2) = conj(z2) * conj(z1).

-- James W. Walker


By: martinbaker ( Martin Baker )
RE: Quaternion error
2003-03-16 16:36
James,

Thank you very much for correcting me, I have changed the page to show the equation that you give.

I have added a proof of this, just by brute force multiplying out all the terms, I don't know if there is a more elegant proof?

Cheers,

Martin


From: "James W. Walker"
To: "Martin.Baker"
Subject: Re: [mjbworld - Open Discussion] Quaternion error
Date: 16 March 2003 21:00

On Sunday, March 16, 2003, at 10:45 AM, Martin.Baker wrote:

> I have added a proof of this, just by brute force multiplying out all
> the
> terms,
> I don't know if there is a more elegant proof?

I can think of a couple of alternate approaches. What's better is a matter of taste.

You could introduce the representation of a quaternion as a pair (s, v) where s is a real scalar and v is a 3D vector. Then conj((s,v)) = (s, -v), and multiplication is given by the formula

(s, v)*(t, w) = (st - v . w, sw +tv + v x w)

where the . is dot product and the x is cross product. With this notation, it's easier to verify the conjugate product equation.

Alternately, you could first observe that conjugation is linear, i.e., if s and t are real and q and r are quaternions, then

conj(sq + tr) = s conj(q) + t conj(r).

Then, assuming you know that quaternion multiplication distributes over addition, it is straightforward to show that the function f(p, q) = conj(p*q) - conj(q) * conj(p) is linear in each variable. Once you observe that f(p, q) = 0 for the 16 combinations of basic quaternions (p and q are 1, i, j, or k), it follows that f(p, q) = 0 for all quaternions.


By the way, it might be a good idea to run your pages through a spelling checker. On this quaternion page, I see the misspellings: dimentional, multiplcations, Normalise (unless this is a British spelling), Infomation, multipication, Matricies, puchased, seperate.


metadata block
see also:
Correspondence about this page

Book Shop - Further reading.

Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them.

cover us uk de jp fr ca On Quaternions and Octonions

cover us uk de jp fr ca Quaternions and Rotation Sequences.

Other Math Books

Commercial Software Shop

Where I can, I have put links to Amazon for commercial software, not directly related to the software project, but related to the subject being discussed, click on the appropriate country flag to get more details of the software or to buy it from them.

 

cover Dark Basic Professional Edition - It is better to get this professional edition

cover This is a version of basic designed for building games, for example to rotate a cube you might do the following:
make object cube 1,100
for x=1 to 360
rotate object 1,x,x,0
next x

cover Game Programming with Darkbasic - book for above software

Can you help?

Please send me any improvements to here. I would appreciate ideas to make the pages more useful including error correction, ideas for new pages, improvements to wording. It helps if you quote the full URL of the page.

Could anyone let me know of a good proof that a quaternion multiplication can be used to represent a rotation in 3 dimensions, I'm not looking for the shortest proof, but the most easily understood.

Terminology and Notation

Specific to this page here:

 

program

I am working on a project which uses these principles, if you would like to help me with this you are welcome to join in, here:

http://sourceforge.net/projects/mjbworld/

This site may have errors. Don't use for critical systems.

Copyright (c) 1998-2008 Martin John Baker - All rights reserved.