These pages discuss issues that we need to think about when we are writing, in this case, a car racing game. Its not step-by-step instructions, if you want more detailed instructions see this page.
Link to the following pages for ideas about simulating the movements of cars in a game:
|options||What type of simulation would we use?|
|movement in a straight line||This is about the forces along the car as it accelerates and decelerates.|
|cornering||This is about the forces on the car as it corners|
|suspension||How can we model the cars reaction as it hits bumps|