By: DataBeaver - databeaver |
From Physics - Dynamics - Combined Linear and
Rotational quantities: "I think something is wrong with the
sign since J should produce a greater velocity change if there is
both linear and rotational motion, I assume its something to do
with the direction chosen for positive rotation." |
By: Martin Baker - martinbaker |
Thanks very much for this. |
By: Martin Baker - martinbaker |
Oops, A small correction to my last message, the
site actually standardises on right hand coordinates and right
hand screw rule (as does VRML/X3D and OpenGL), but I don't think
that affects the issues discussed. |
By: Martin Baker - martinbaker |
Sorry, my brain cant be working today! Having
worked it out again, if both coordinates and rotations use right
hand rule then the rotation will be anticlockwise - which is what
you said in the first place! |
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