| further reading | more topics » |
| mjbWorld program | 3D theory |
3D physics |
3D maths |
3D programming | technology |
about site |
sitemap A-Z |
| index | algebra | geometry | calculus | graph theory | statistics | principles | standards |
| index | equations | vector | matrix | complex | clifford |
| common | 2D | 3D | 4D | 5D |
| index | transform | arithmetic | functions | affine | code |
Clifford Algebra to Geometric Calculus: A Unified Language for Mathematics and
Physics (Fundamental Theories of Physics). This book is intended for mathematicians
and physicists rather than programmers, it is very theoretical. It covers the
algebra and calculus of multivectors of any dimension and is not specific to 3D modelling.
New Foundations for Classical Mechanics (Fundamental Theories of Physics). This
is very good on the geometric interpretation of this algebra. It has lots of insights
into the mechanics of solid bodies. I still cant work out if the position, velocity,
etc. of solid bodies can be represented by a 3D multivector or if 4 or 5D multivectors
are required to represent translation and rotation.
Geometric Fundamentals of Robotics...
Geometric Algebra for Physicists - This is intended for physicists so it soon gets onto relativity, spacetime, electrodynamcs, quantum theory, etc. However the introduction to Geometric Algebra and classical mechanics is reasonable.
Geometric Computing for Perception Action Systems: Concepts, Algorithms, and Scientific Applications (Hardcover). This is the only book I have so far come across that has a reasonable explanation of 'motors' and why it is useful to use 4D Geometric algebra to represent kinematics of solid bodies (in chapter 2). The book is quite a slim volume considering that it covers both fundamental concepts and practical applications. Therefore I think you will need to have a good understanding of Geometric Algebra before starting on this book.
Geometric Algebra for Computer Science: An Object-oriented Approach to Geometry. This book stresses the Geometry in Geometric Algebra, although it is still very mathematically orientated. Programmers using this book will need to have a lot of mathematical knowledge. Its good to have a Geometric Algebra book aimed at computer scientists rather than physicists. There is more information about this book here.
Algebraic Geometry and Geometric Modeling: Proceedings of the Conference in Nice, September 04 (Mathematics & Visualization) (Hardcover).
|
metadata block |
|
| see also: | |
| Correspondence about this page | |
|
Book Shop - Further reading. Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them. |
|
|
Commercial Software Shop Where I can, I have put links to Amazon for commercial software, not directly related to the software project, but related to the subject being discussed, click on the appropriate country flag to get more details of the software or to buy it from them. |
|
Can you help? Please send me any improvements to here. I would appreciate ideas to make the pages more useful including error correction, ideas for new pages, improvements to wording. It helps if you quote the full URL of the page. |
Could anyone let me know of a good proof that a quaternion multiplication can be used to represent a rotation in 3 dimensions, I'm not looking for the shortest proof, but the most easily understood. |
|
Terminology and Notation Specific to this page here: |
|
|
program I am working on a project which uses these principles, if you would like to help me with this you are welcome to join in, here: |
|
This site may have errors. Don't use for critical systems.
Copyright (c) 1998-2008 Martin John Baker - All rights reserved - privacy policy.