Another approach to try might be to split the matrices into there individual
elements:
The inverse of a 2x2 matrix [O] is:
| [O]-1 = 1/(o00 o11 * o01 o10) |
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so expanding out [O]T = [O]-1 gives:
o00 = o11/(o00 o11 * o01 o10)
o10 = -o01/(o00 o11 * o01 o10)
o01 = -o10/(o00 o11 * o01 o10)
o11 = o00/(o00 o11 * o01 o10)
If we constrain the determinant to be 1 then,
(o00 o11 * o01 o10) = 1
o00 = o11
o10 = -o01
we are looking for C where [O] = [C]*[M]
| c00 * m00 + c01 * m10 |
c00 * m01 + c01 * m11 |
| c10 * m00 + c11 * m10 |
c10 * m01 + c11 * m11 |
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= |
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so combining these gives:
c00 * m00 + c01 * m10 = c10
* m01 + c11 * m11
c00 * m01 + c01 * m11 = -c10
* m00 - c11 * m10
There seem to be more unknowns than equations so its difficult to see where
to take this?
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| see also: |
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| Correspondence about this page |
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Book Shop - Further reading.
Where I can, I have put links to Amazon for books that are relevant to
the subject, click on the appropriate country flag to get more details
of the book or to buy it from them. |
Mathematics for 3D game Programming - Includes introduction to Vectors, Matrices,
Transforms and Trigonometry. (But no euler angles or quaternions). Also includes
ray tracing and some linear & rotational physics also collision detection
(but not collision response).
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Commercial Software Shop
Where I can, I have put links to Amazon for commercial software, not
directly related to the software project, but related to the subject being
discussed, click on the appropriate country flag to get more details of
the software or to buy it from them. |
Mathmatica
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Can you help?
Please send me any improvements to here. I would appreciate ideas to make the pages more useful including
error correction, ideas for new pages, improvements to wording. It helps
if you quote the full URL of the page. |
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Terminology and Notation
Specific to this page here:
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program
I am working on a project which uses these principles, if you would like
to help me with this you are welcome to join in, here: |
http://sourceforge.net/projects/mjbworld/ |
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