Maths - How graphs were produced

These graphs were drawn by an open source 3D program called Blender, the meshes were generated by a Blender python script as described on this page. The scripting mechanism for blender is described here.

add

<BAG version="0.0.1">
<Reference>Cartesian</Reference>
<Coords min="-5.0" max="5.0" zero="-5.0" line="0.00999999977648" />
<CamPos x="10.0" y="3.0" z="3.0" />
<CamDir x="-0.40000000596" y="1.20000004768" z="-0.10000000149" />
<Label>
add
</Label>
<ParU Min="-2.0" Max="2.0">
16
</ParU>
<ParV Min="-2.0" Max="2.0">
24
</ParV>
<Curve>
0
</Curve>
<Surface Wireframe="1" Smooth="0" alpha="0.9" emit="0.2" glow="0.2">
<matCol r="0.5" g="0.5" b="0.5" />
<fn1>
u
</fn1>
<fn2>
v
</fn2>
<fn3>
(u+v)/2
</fn3>
</Surface>
<Surface Wireframe="0" Smooth="0" alpha="0.9" emit="0.2" glow="0.2">
<matCol r="0.40000000596" g="0.40000000596" b="0.40000000596" />
<fn1>
u
</fn1>
<fn2>
v
</fn2>
<fn3>
(u+v)/2
</fn3>
</Surface>
</BAG>

multiply

<BAG version="0.0.1">
<Reference>Cartesian</Reference>
<Coords min="-5.0" max="5.0" zero="-5.0" line="0.00999999977648" />
<CamPos x="10.0" y="3.0" z="3.0" />
<CamDir x="-0.40000000596" y="1.20000004768" z="-0.10000000149" />
<Label>
multiply
</Label>
<ParU Min="-2.0" Max="2.0">
16
</ParU>
<ParV Min="-2.0" Max="2.0">
24
</ParV>
<Curve>
0
</Curve>
<Surface Wireframe="1" Smooth="0" alpha="0.2" emit="0.4" glow="0.3">
<matCol r="0.5" g="0.5" b="0.5" />
<fn1>
u
</fn1>
<fn2>
v
</fn2>
<fn3>
u*v/2
</fn3>
</Surface>
<Surface Wireframe="0" Smooth="0" alpha="0.9" emit="0.2" glow="0.2">
<matCol r="0.40000000596" g="0.40000000596" b="0.40000000596" />
<fn1>
u
</fn1>
<fn2>
v
</fn2>
<fn3>
u*v/2
</fn3>
</Surface>
</BAG>


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see also:

 

Correspondence about this page

Book Shop - Further reading.

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cover The MathML Handbook - for people interested in working with mathematics on the web.

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