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Maths - Books Equations

cover Engineering Mathematics - This book has been going for a long time and it is now in its 5th edition, so it is tried and tested.

cover Geometric Algebra for Physicists - This is intended for physicists so it soon gets onto relativity, spacetime, electrodynamcs, quantum theory, etc. However the introduction to Geometric Algebra and classical mechanics is reasonable.

cover Geometric Algebra for Computer Science: An Object-oriented Approach to Geometry. This book stresses the Geometry in Geometric Algebra, although it is still very mathematically orientated. Programmers using this book will need to have a lot of mathematical knowledge. Its good to have a Geometric Algebra book aimed at computer scientists rather than physicists. There is more information about this book here.

cover Introduction to Lie Algebras (Springer Undergraduate Mathematics Series) (Paperback)

cover Mathematics for 3D game Programming - Includes introduction to Vectors, Matrices, Transforms and Trigonometry. (But no euler angles or quaternions). Also includes ray tracing and some linear & rotational physics also collision detection (but not collision response).

cover 3D Math Primer - Aimed at complete beginners to vector and matrix algebra.


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Correspondence about this page

Book Shop - Further reading.

Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them.

cover Engineering Mathematics - This book has been going for a long time and it is now in its 5th edition, so it is tried and tested.

 

Commercial Software Shop

Where I can, I have put links to Amazon for commercial software, not directly related to the software project, but related to the subject being discussed, click on the appropriate country flag to get more details of the software or to buy it from them.

cover Dark Basic Professional Edition - It is better to get this professional edition

cover This is a version of basic designed for building games, for example to rotate a cube you might do the following:
make object cube 1,100
for x=1 to 360
rotate object 1,x,x,0
next x

cover Game Programming with Darkbasic - book for above software

 

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