Books about Programming Languages for 3d simulation and games

cover The Art of C++.
cover Inside C# Book/CD Package - Covers the language, streams, numerical processing, metadata, documentation with XML.
cover Microsoft Visual C# .NET (Core Reference) - Covers language and forms, GDI, ADO, XML and SOAP.
cover C# in a Nutshell - A good reference for language and class framework
cover Professional C# 2nd Edition - Mainly aimed at programming for servers. Language and windows services, covers ADO, COM+, graphics, registrary , asp, etc.
cover C# Programmers Reference - A language reference not much on class framework.
cover Introduction to 3D Game Engine Design Using DirectX 9 and C# (Net Developer)
cover DirectX 9 Graphics Programmers Guide

cover Beginning Java 2 SDK 1.4 Edition - A good book for learning java

 

cover Java 2 Game Programming - Contains 2D game development engine

cover Art of Java

cover Java Graphics Programming Library - Library of Java code for shapes and concepts, mostly 2D but covers polygons & 3D polar coordinates. Not sure how useful this is if you are using Java2D and Java3D.
cover I have only seen the Aug 1999 edition, so I'm not sure if my comments also apply to this later edition. It is a large book and it is not really a reference book or a tutorial, its somewhere in-between. It includes Linux programs and concepts like GNU cc, make, autoconf, RCS, Emacs. Systems Programming concepts like I/O routines, files, process control, errors, memory management, pipes, Semephores, Network and socket programming. It also covers lots of languages including C++. There is a chapter on Java and there is also a chapter on OpenGL programming. The book did not cover writing programs for a GUI such as Gnome or KDE. Also there was no information about any of the Graphical IDEs. It assumed everything is done with command line tools.

cover Developing Games in Java


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Book Shop - Further reading.

Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them.

cover Introduction to 3D Game Engine Design Using DirectX 9 and C# (Net Developer)

cover This explains how to program using the managed extensions to C++.

Commercial Software Shop

Where I can, I have put links to Amazon for commercial software, not directly related to this site, but related to the subject being discussed, click on the appropriate country flag to get more details of the software or to buy it from them.

cover Visual C++ .NET for Microsoft Platforms only.

cover The 3D gamemaker - Allows simple 'shoot-em-up' type games to be built without any programming from the elements provided. You can use your own characters in the game, provided you can find a way to build them in Microsoft .X file format.

Other commercial game generation software for home use

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