C++ programming with KDevelop - mjbWorld QMake project file

# -*- makefile -*-
# qmake project for mjbModel
#

#CONFIG = moc qt debug
#TEMPLATE = app
#INCLUDEPATH += . ..
#LIBS += -L../mjbModel/build -lmjbModel

# we don't want to clobber our sources with nasty artefacts
MOC_DIR = mocs
OBJECTS_DIR = objs
DESTDIR = build

#TEMPLATE = app
#CONFIG = debug thread moc # qt
#DEFINES += QT_THREAD_SUPPORT
#INCLUDEPATH += .. /usr/lib/qt3/mkspecs/default /usr/lib/qt3/include
##-L../Mesa -Wl,-rpath,../../Mesa
#LIBS = -lGL -L../mjbModel/build -Wl,-rpath,../../mjbModel/build -lmjbModel -L/usr/lib/qt3/lib -lqt-mt -L/usr/local/lib -lcppunit
#TARGETDEPS += ../mjbModel/build/libmjbModel.a

#HEADERS += frameLayout.h mjbFrame.h twodCanvas.h frame2d.h d_2d.h d_cp.h
#HEADERS += d_find.h frame3d.h frameAdd.h frameBrowser.h frameProperties.h
#HEADERS += frameTools.h frameTimeline.h d_hanim.h frameQuickShape.h frameTree.h

#SOURCES += mjbWorld.cpp mjbFrame.cpp frameLayout.cpp frameMove.cpp twodCanvas.cpp
#SOURCES += frame2d.cpp d_2d.cpp d_cp.cpp d_find.cpp screenCP.cpp s_canvas3d.cpp
#SOURCES += frame3d.cpp frameAdd.cpp frameBrowser.cpp frameProperties.cpp
#SOURCES += timeline.cpp timelineCanvas.cpp textureEditCanvas.cpp moveCanvas.cpp
#SOURCES += frameTools.cpp frameTimeline.cpp filter_base.cpp frameQuickShape.cpp
#SOURCES += d_hanim.cpp filter_dxf.cpp filter_obj.cpp filter_x3d.cpp frameTree.cpp


TEMPLATE = app
CONFIG = debug moc qt exceptions opengl precompile_header thread stl warn_on
LIBS = -L../mjbModel/build -lmjbModel

win32 {
QMAKE_LFLAGS_DEBUG = /NODEFAULTLIB:msvcrt
TARGETDEPS += ../mjbModel/build/mjbModel.lib
}

PRECOMPILED_HEADER = ../mjbModel/stable.h stable.h

INCLUDEPATH += ..

# Input
HEADERS += d_2d.h \
d_cp.h \
d_find.h \
d_hanim.h \
filter_base.h \
filter_dxf.h \
filter_obj.h \
filter_x3d.h \
frame2d.h \
frame3d.h \
frameAdd.h \
frameBrowser.h \
frameLayout.h \
frameMove.h \
frameProperties.h \
frameQuickShape.h \
frameTimeline.h \
frameTools.h \
frameTree.h \
mjbEventArgs.h \
mjbFrame.h \
mjbWorld.h \
moveCanvas.h \
s_canvas3d.h \
screenCP.h \
textureEditCanvas.h \
timeline.h \
timelineCanvas.h \
twodCanvas.h \
NodeListViewItem.h
SOURCES += d_2d.cpp \
d_cp.cpp \
d_find.cpp \
d_hanim.cpp \
filter_base.cpp \
filter_dxf.cpp \
filter_obj.cpp \
filter_x3d.cpp \
frame2d.cpp \
frame3d.cpp \
frameAdd.cpp \
frameBrowser.cpp \
frameLayout.cpp \
frameMove.cpp \
frameProperties.cpp \
frameQuickShape.cpp \
frameTimeline.cpp \
frameTools.cpp \
frameTree.cpp \
mjbFrame.cpp \
mjbWorld.cpp \
moveCanvas.cpp \
s_canvas3d.cpp \
screenCP.cpp \
textureEditCanvas.cpp \
timeline.cpp \
timelineCanvas.cpp \
twodCanvas.cpp \
NodeListViewItem.cpp


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