3D Theory - books

cover If you are interested in 3D games, this looks like a good book to have on the shelf. If, like me, you want to have know the theory and how it is derived then there is a lot for you here. Including - Graphics pipeline, scenegraph, picking, collision detection, bezier curves, surfaces, key frame animation, level of detail, terrain, quadtrees & octtrees, special effects, numerical methods. Includes CDROM with code.

cover Advanced Linux 3D Graphics Programming - continues on from Learn Linux 3-D Graphics with more concepts. Lots more about blender - see comments about previous book.

cover AI Application Programming.

cover AI Game Engine Programming. - The book provides the knowlage and techniques needed to create an AI engine.

cover The Official Blender Game Kit: Interactive for 3D Artists

cover CAD 3D / Landscape Design 3D

cover Collision Detection in Interactive 3D Environments by Gino van den Bergen.

cover This book introduces 3D concepts, VRML, Java3D, MPEG4/BIFS, and X3D. It is a very good introduction to the theory, The writers have an in depth knowledge due to their involvement in the standards making. This is a good book to help you choose which 3D open standards to use and to give you a good insight into these standards. It is probably not for those who want a basic introduction to 3D or for these who want a step-by-step programming in 3D book.

cover This book introduces 3D concepts, VRML, Java3D, MPEG4/BIFS, and X3D. It is a very good introduction to the theory, The writers have an in depth knowledge due to their involvement in the standards making. This is a good book to help you choose which 3D open standards to use and to give you a good insight into these standards. It is probably not for those who want a basic introduction to 3D or for these who want a step-by-step programming in 3D book.

cover NET Game Programming with DirectX 9.0

cover DirectX 9 Graphics Programmers Guide

cover Introduction to 3D Game Engine Design Using DirectX 9 and C# (Net Developer)

cover Introductory Techniques for 3-D Computer Vision by Emanuele Trucco, Alessandro Verri

 


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Book Shop - Further reading.

Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them.

cover This book introduces 3D concepts, VRML, Java3D, MPEG4/BIFS, and X3D. It is a very good introduction to the theory, The writers have an in depth knowledge due to their involvement in the standards making. This is a good book to help you choose which 3D open standards to use and to give you a good insight into these standards. It is probably not for those who want a basic introduction to 3D or for these who want a step-by-step programming in 3D book.

cover Permutation City. A science fiction book which suggests how virtual reality might evolve.

Commercial Software Shop

Where I can, I have put links to Amazon for commercial software, not directly related to this site, but related to the subject being discussed, click on the appropriate country flag to get more details of the software or to buy it from them.

cover EOVIA Carrara Studio 2 (Windows) - This is a commercial 3D modelling tool with some Physics simulation. I think it is aimed at games and animations, not for accurate physics simulation. Eovia (http://www.eovia.com).

See carrara site for information about version 3 launch in Sept 2003.

cover Carrara 3D Basics - A simpler low cost version

 

Other 3D software

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