This shows how to build a simple model from scratch

This is not very good, partly because of my lack of artistic ability, and partly
because of the lack of tools such as lathe, extruder, NURBS, etc. I am planning
to add these to the program at a later date.
However this should be good enough to explain the principles, and it gives
you plenty of scope to improve on what I've done.
First start up the program and insert a transform node (
button)
under the transform node insert a shape3D
under the shape3D insert a cylinder
under the shape3D insert appearance
under the appearance insert a material node
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metadata block
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| see also: |
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| Correspondence about this page |
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Book Shop - Further reading.
Where I can, I have put links to Amazon for books that are relevant to
the subject, click on the appropriate country flag to get more details
of the book or to buy it from them.
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The Art of 3-D Computer Animation and Effects. This is a nice glossy colour book,
it is for those starting out using 3D graphics programs rather than those who
write them.
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Commercial Software Shop
Where I can, I have put links to Amazon for commercial software, not
directly related to this site, but related to the subject being discussed,
click on the appropriate country flag to get more details of the software
or to buy it from them.
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Can this page be improved?
Please send me any improvements to
here. I would appreciate ideas to make the pages more useful including
error correction, ideas for new pages, improvements to wording. It helps
if you quote the full URL of the page.
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progam
I am working on a project which uses these principles, if you would like
to help me with this you are welcome to join in, here:
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http://sourceforge.net/projects/mjbworld/
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This site may have errors. Don't use for critical systems.
Copyright (c) 1998-2008 Martin John Baker - All rights reserved.