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This toturial was written for me by Imran Khan (imranahmedkhan82@hotmail.com,
iak1982@yahoo.com). |
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Introduction to DirectX: Directx is a collection of components which are designed to help programmers in order to develop all sorts of Windows multimedia software, games, and other applications that make use of 2D and 3D graphics. The latest version of DirectX is 9.Which includes new features that enhance the capability of DirectX. With directx 9.0 you have the option that whether you want to write a 2D application or 3D application. Following are the managed languages supported by DirectX 9.0. Microsoft Visual C# The Breif Introcution of directx 9.0 components are as follows: DirectX Graphics: This component combines DirectDraw and Direct3D components.It also includes a extension of Direct3D name D3DX utility library, which simplifies many graphics programming tasks.
Direct Input: It provides support for various input devices like, Keyboard, Mouse , joystick ..etc. Which you use in your game or any other graphics application to get input from user.Including full support for force-feedback technology. Direct Sound: It provides support for playing and capturing prerecorded digital samples. It also support 3D sound.It works with WAV files. For more options you may use DirectMusic. DirectMusic: Handles dynamic sound tracks, 3D sound positioning, and hardware acceleration. Uses MIDI, WAV, and DirectMusic Producer tracks. Audio Video Playback: Aallows for playback and simple control of audio and video media. DirectPlay: provides support for multiplayer networked games.
DirectX 9 is also known as Managed DirectX Because this is build for Managed languages. |
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Can this page be improved? Please send me any improvements to here. I would appreciate ideas to make the pages more useful including error correction, ideas for new pages, improvements to wording. It helps if you quote the full URL of the page. |
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progam I am working on a project which uses these principles, if you would like to help me with this you are welcome to join in, here: |
for kdgame programming: http://sourceforge.net/projects/kdgame/ |
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Copyright (c) 1998-2008 Martin John Baker - All rights reserved.