mjbWorld program - rasterBean

stores a raster, ie a 2D image
Classes written for this program Java3D classes (scene graph structure)

PixelTexture {
exposedField SFImage image 0 0 0 # see 5.5, SFImage
field SFBool repeatS TRUE
field SFBool repeatT TRUE
}

 

ImageTexture {
exposedField MFString url []
field SFBool repeatS TRUE
field SFBool repeatT TRUE
}


metadata block
see also:

 

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Book Shop - Further reading.

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cover Covers VRML 2 (but not the upcoming X3D standard). A good introduction to all VRML2 node types and how to build them.

cover This book introduces 3D concepts, VRML, Java3D, MPEG4/BIFS, and X3D. It is a very good introduction to the theory, The writers have an in depth knowledge due to their involvement in the standards making. This is a good book to help you choose which 3D open standards to use and to give you a good insight into these standards. It is probably not for those who want a basic introduction to 3D or for these who want a step-by-step programming in 3D book.

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