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mjbWorld - Tutorial blobs

A blob is used to model non-rigid shapes, for an explanation of the reasoning, see here.

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Copy the following program onto your computer by pressing shift and clicking on it: blob_example

Then start the mjbWorld program and load the file as follows:

Or alternatively you could setup the scenegraph tree manually by using insert to add a Shape3D node. Then put under the Shape3D node insert a blobBean node. Under that insert a coordBean node. You will then need to add suitable shape data to the blobBean as you would for a IFS node.


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I am working on a project which uses these principles, if you would like to help me with this you are welcome to join in, here:

http://sourceforge.net/projects/mjbworld/

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