This a is a tutorial about how to run the simple 'asterids' type game using
the program. More
information about this.
First you will need to, either,
First start up the program (if you have not
loaded the program go here)
If need to load the file select load

There are two ways to run the program:
- You can run it directly within the mjbWorld program
as shown below.
- You can export it to Java source, then compile and run it as a standalone
program
Running the game from within mjbWorld
The touch sensor will not work within the 3d view so we will need to activate
it from the properties view. Son preparation for this select the touchSensor
in the tree view.

To start the animation we will need to use the timeline window

But before starting the animation, start the renderer by pressing the 'front'
button in the 3d view window.

Then press the green arrow in the timeline view to start the animation.
To fire the weapons select the isOver property in the properties view.

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| Correspondence about this page |
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Book Shop - Further reading.
Where I can, I have put links to Amazon for books that are relevant to
the subject, click on the appropriate country flag to get more details
of the book or to buy it from them.
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Commercial Software Shop
Where I can, I have put links to Amazon for commercial software, not
directly related to this site, but related to the subject being discussed,
click on the appropriate country flag to get more details of the software
or to buy it from them.
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Can you help?
Please send me any improvements to
here. I would appreciate ideas to make the pages more useful including
error correction, ideas for new pages, improvements to wording. It helps
if you quote the full URL of the page.
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progam
I am working on a project which uses these principles, if you would like
to help me with this you are welcome to join in, here:
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http://sourceforge.net/projects/mjbworld/
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This site may have errors. Don't use for critical systems.
Copyright (c) 1998-2008 Martin John Baker - All rights reserved.