| further reading | more topics » |
| programs | 3D theory | 3D physics | 3D maths | software | technology | about site | sitemap |
| index | algebra | geometry | calculus | discrete | statistics | principles | standards |
| index | books | notation | definitions |
I am very keen to have consistent standards of notation and terminology across this site. Its hard enough to learn these things without being confused by inconsistent standards. It may not be perfect yet so, if you find any inconsistencies across the site please let me know.
I have documented the maths notation on this page.
I have also tried to apply standards to the physics notation and terminology (see physics standards).
In some cases there are different ways to notate, calculate and display. Wherever possible I have tried to base these on standards, here are some standards used:
| This site | VRML/X3D (ISO/IEC 19775) | OpenGL | DirectX | NASA standard Aeroplane |
MathML |
|
| Vector shown as row or column | see D3DVECTOR structure | |||||
| Matrix order | opposite of everything else | see D3DMATRIX structure | ||||
| Coordinate System | right-handed cartesian | right-handed cartesian | right-handed cartesian (for orthographic projection) | left-handed cartesian | ||
| x,y and z definitions |
+X to the right |
+X to the right +Y straight up +Z axis toward viewer |
Orthographic Projection see glOrtho() Viewport |
+X to the right +Y straight up +Z axis into screen |
X along length of aircraft, Y along wing and Z towards gravity. |
|
| Euler angles | Heading = rotation about y axis Attitude = rotation about z axis Bank = rotation about x axis |
Heading = rotation about z axis Attitude = rotation about y axis Bank = rotation about x axis |
||||
| Euler angle order | Heading applied first Attitude applied second Bank applied last |
Heading applied first Attitude applied second Bank applied last |
||||
| Positive angle | right hand screw | right hand screw | right hand screw (see glRotated) | |||
| Angle units | radians | radians | degrees (see glRotated) | radians | ||
| Vector Cross product | right hand: x = Ay * Bz - By * Az so, mechanics equations are, |
|||||
Clifford Algebra: factor ordering |
dually | |||||
Clifford Algebra: element ordering |
grade-ordered |
Where these standards conflict I have used VRML/X3D
(ISO/IEC 19775) on this site. For Euler angles I have used NASA standard
Aeroplane but I have swapped the y and z axis, to conform to x3d, so:
Heading applied first (rotation about y axis which is up-down)
Attitude applied second (rotation about z axis which is along wing)
Bank applied last (rotation about x axis which is front-back)

Although z and y are swapped: Heading, Attitude and Bank are applied in the same order so the properties of NASA standard Aeroplane are still the same, i.e. the singularity still happens at attitude= -+90 degrees.
|
metadata block
|
|
| see also: | |
| Correspondence about this page | |
|
Book Shop - Further reading. Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them. |
|
|
Commercial Software Shop Where I can, I have put links to Amazon for commercial software, not directly related to the software project, but related to the subject being discussed, click on the appropriate country flag to get more details of the software or to buy it from them. |
|
|
Can you help? Please send me any improvements to here. I would appreciate ideas to make the pages more useful including error correction, ideas for new pages, improvements to wording. It helps if you quote the full URL of the page. |
|
|
progam I am working on a project which uses these principles, if you would like to help me with this you are welcome to join in, here: |
|
This site may have errors. Don't use for critical systems.
Copyright (c) 1998-2009 Martin John Baker - All rights reserved - privacy policy.